03 — 3D MODELING

Jurassic World
Gyrosphere

Recreating a cinematic vehicle through 3D modeling and CAD design.

SOFTWARE

SolidWorks

CATEGORY

3D Modeling

FOCUS

Surface modeling, form development, and product recreation

REFERENCE

Jurassic World

SolidWorks 3D model of the Jurassic World gyrosphere

01 — MAIN MODEL

From a cinematic idea to a digital model.

Inspired by the gyrosphere featured in Jurassic World, this project focused on recreating the spherical tourist vehicle as a 3D model in SolidWorks.

I used the original film design as a visual reference, studying its overall proportions, circular structure, window placement, and mechanical details before translating the concept into a digital model.

02 — THE REFERENCE

Studying the original design.

Before beginning the model, I looked closely at the gyrosphere as it appears in Jurassic World. The vehicle has a simple overall silhouette, but its structure is made up of several different components.

I focused on the spherical passenger compartment, surrounding frame, circular openings, window placement, and exterior mechanical elements. These characteristics became the main visual references for my SolidWorks model.

Original Jurassic World gyrosphere used as a visual reference
ORIGINAL FILM REFERENCE — JURASSIC WORLD

03 — THE APPROACH

Breaking the form down.

Rather than trying to create the entire gyrosphere at once, I approached the object as a collection of individual forms.

I began by studying the main spherical structure and then considered how the surrounding frame, openings, and exterior components could be constructed around it.

01

Study the overall proportions

02

Establish the spherical body

03

Develop the surrounding structure

04

Add the major exterior components

05

Refine proportions and details

06

Review the model from multiple angles

04 — MODELING PROCESS

Building the form.

The modeling process focused on translating the visual reference into a structured CAD model. I developed the major forms first before refining the smaller details.

SolidWorks gyrosphere construction view
01 — Establishing the form
SolidWorks gyrosphere structural modeling view
02 — Developing the structure
SolidWorks gyrosphere construction and refinement view
03 — Refining the model

05 — WHAT I LEARNED

From reference to reality.

This project helped me understand how much information can be communicated through the form of an object. Recreating a fictional vehicle required more than simply matching its appearance. I had to think about proportions, symmetry, structure, and how individual components work together.

Working in SolidWorks also strengthened my understanding of 3D modeling and gave me another way to approach design beyond the screen.

The project reinforced my interest in combining digital design with physical objects and exploring how an idea can move from a visual reference into something structured and tangible.

06 — FINAL PROJECT

A cinematic design, rebuilt in 3D.

The completed SolidWorks model translates the recognizable visual language of the Jurassic World gyrosphere into a structured digital environment.

Final SolidWorks model of the Jurassic World gyrosphere

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