03 — 3D MODELING
Jurassic World
Gyrosphere
Recreating a cinematic vehicle through 3D modeling and CAD design.
SolidWorks
3D Modeling
Surface modeling, form development, and product recreation
Jurassic World
01 — MAIN MODEL
From a cinematic idea to a digital model.
Inspired by the gyrosphere featured in Jurassic World, this project focused on recreating the spherical tourist vehicle as a 3D model in SolidWorks.
I used the original film design as a visual reference, studying its overall proportions, circular structure, window placement, and mechanical details before translating the concept into a digital model.
02 — THE REFERENCE
Studying the original design.
Before beginning the model, I looked closely at the gyrosphere as it appears in Jurassic World. The vehicle has a simple overall silhouette, but its structure is made up of several different components.
I focused on the spherical passenger compartment, surrounding frame, circular openings, window placement, and exterior mechanical elements. These characteristics became the main visual references for my SolidWorks model.
03 — THE APPROACH
Breaking the form down.
Rather than trying to create the entire gyrosphere at once, I approached the object as a collection of individual forms.
I began by studying the main spherical structure and then considered how the surrounding frame, openings, and exterior components could be constructed around it.
Study the overall proportions
Establish the spherical body
Develop the surrounding structure
Add the major exterior components
Refine proportions and details
Review the model from multiple angles
04 — MODELING PROCESS
Building the form.
The modeling process focused on translating the visual reference into a structured CAD model. I developed the major forms first before refining the smaller details.
05 — WHAT I LEARNED
From reference to reality.
This project helped me understand how much information can be communicated through the form of an object. Recreating a fictional vehicle required more than simply matching its appearance. I had to think about proportions, symmetry, structure, and how individual components work together.
Working in SolidWorks also strengthened my understanding of 3D modeling and gave me another way to approach design beyond the screen.
The project reinforced my interest in combining digital design with physical objects and exploring how an idea can move from a visual reference into something structured and tangible.
06 — FINAL PROJECT
A cinematic design, rebuilt in 3D.
The completed SolidWorks model translates the recognizable visual language of the Jurassic World gyrosphere into a structured digital environment.
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